I, of course, went for game-based learning for my showcase with a favourite app game of mine, Can You Escape? There was an encouraging amount of interest with large numbers of people even sitting on the floor for my demo and nobody literally trying to escape the room! Time constraints plus not that many people actually pre-loading the app on their devices meant I couldn't quite demonstrate everything I had planned to so this post is just to briefly summarise the five different stages of activities I showed with the app.
Other possibilities for a walkthrough activity could include presenting students with a jumbled gap-fill and asking them to order it, providing a walkthrough full of mistakes and having students correct it as they play through, or supplying them with images and text to match up.
There are various ways this could be approached in class. One way would be to have each pair collaboratively read through the walkthrough and then play through the level. Another would be to have one student (or group of students) read through and then relate the information to the person with the device in their hands. You could also sit them back-to-back to ensure the information is relayed orally.
There are of course many other ways to put this great little app to use but I will save those for another time. For now, thank you to the LTSİG and University of Manchester for including me in the event and thank you to all those who came along to watch - please share your experiences if you use this app in class.