Suitable for: teens and adults (intermediate and up); reading comprehension, discussion, offering opinions
Necessary materials: PC and projector/IWB, internet access and the following links/handouts:
- Online articles - The Best Video Games of 2013 and The Worst video Games of 2013 (alternatively, use the simplified versions of the texts listed below).
- Handout 1 (for Part 1 - The Best Games of 2013 and Part 2 - The Forbes Top 5)
- Handout 2 (for Part 3 - The Worst Games of 2013)
- Simplified Text (for Part 2 - The Forbes Top 5 and Part 3 - The Worst Games of 2013)
Lesson Outline: Part 1 - The Best Games of 2013 (Discussion)
On the board, list your 3 favourite games from 2013 along with a brief explanation of why you liked it. My top 3 would be like this:
Put the students into pairs and tell them to ask each other about their and note their partner's answers down (again, on Handout 1).
The students then report back to the class by sharing what their partners told them.
Part 2 - The Forbes Top 5 (Reading)
First, ask them to speculate as to which games they think will be on the list. Then show them the following image and ask them if they can name the games and whether or not they have played them:
- How did the authors decide on the best games of 2013?
- Why did they choose a Top 6 and not a Top 5?
The final reading stage focuses on the 'Runners Up' selection of games that didn't quite make the list. Ask students the following discussion questions:
- Which of the 'Runners Up' games have you played?
- Are there any games you haven't played or haven't heard of before? Which ones would you like to play and why?
- Are there any other games you would add to the Runners Up list?
- Do you agree or disagree with the choices for the Top 6 games of 2013? What would be you first choice?
Part 3 - The Worst Games of the Year (Discussion)
Once again, ask students to talk about their choices in pairs and note down their partner's answer and reasons before sharing with the class.
Next, tell the students you are going to show them another Forbes article this time showcasing the 5 Worst Games of 2013. Ask them to speculate about which games might be on the list and why they might be there.
Share the link to the article and/or the simplified text and at first ask the students if they have played or heard of any of the games. Next, ask them to read the introduction again more thoroughly and answer the following questions:
- How did the author choose the Worst 5 Games of 2013?
- Do you think this was a better method of choosing the games than the one used in the Best Games list? Why/why not?
After discussing the answers as a class, wrap up the lesson with the following discussion questions:
- Was 2013 a good year for gaming?
- Do you think these Best and Worst lists are useful or not?
- "The best single player games are experiences." What do you think the reviewer means with this comment? Do you agree or disagree?